

"We've had an absolute blast playing during development. It's a fun and more social experience like we've never had before in a Total War game." So four or five of you might control different units within that army and some of you might jump on the other side, taking control of the AI's army so that it's more of a multiplayer battle setup. "You all jump into that battle, and the player can gift units of their army to the others. With eight players marauding around a sprawling map in real-time, Creative Assembly will bring all of you together once one player decides to kick off a conflict. Roxburgh says that this shift "really brings battles to life", unlike any Total War game has before. And that's as you work to accrue resources, establish diplomatic relationships, and recruit a formidable army. You'll work to control areas of the map, rushing to capture cities before other players can sweep them out from under you. Roxburgh says you'll need to make decisions quickly and decisively. This franchise was built on a foundation of real-time tactics, but never has that been applied so literally. So you're not going to have your turn and then have to wait for seven other people to take their turns – you'll all be playing at the same time," says Roxburgh.Īs you can probably imagine, this has sweeping implications across the entirety of Total War: Warhammer 3. "To facilitate that, all eight players can play their turns simultaneously. The multiplayer campaign is no longer restricted to just two players, supporting up to eight instead. Creative Assembly is introducing a new campaign-multiplayer mode in Total War: Warhammer 3 – designed to make the act of global conflict larger, faster, and far more social. Here's a feature that I wasn't expecting: a massive overhaul to multiplayer. "It's a fun and more social experience like we've never had before in a Total War game" Ian Roxburgh, game director I think we've ticked every box that fans would have wanted… and there's loads of new features that fans won't be expecting." "Because the first two games were so successful, it gave us the opportunity to have a much bigger budget and a longer time to work on Warhammer 3 we really could reach for the stars.


A terrifying thought, especially as Roxburgh says the 50 turns I spent playing as the Grand Cathay race barely scratched the surface. And it's a lot of fun – the sort of experience I'll accidentally sink hundreds of hours into, just as I did with Warhammer one and two. It's packed with quality-of-life improvements to the AI and UX, and evolutions to core systems ranging from combat to diplomacy. The upcoming strategy game is launching on February 17 with eight new factions, a sprawling narrative, and a map that's twice as large as Warhammer 2's Eye of the Vortex. I spent a couple of hours playing Total War: Warhammer 3, and I can see where he's coming from.
